Friday, 15 January 2010

Ushio To Tora



My expectations of this game were far more than it could promise, on reflection I should have just left this game alone. The pretty pictures on forums gave me the impression that this is a solid platforming romp with adult undertones. Instead It is a clunky half platformer half RPG with some of the most annoying bosses I've ever seen. Hopefully you will forgive me for omitting the phrase "In videogame history" at the end of any negative sentence, as it makes up at least 80% of any youtube game review. (The remaining 20% being an embarrassing attempt to feign anger at games, or express genuine surprise at something which has likely been played many times before.

With that out of the way, perhaps a bit of back story to this game wont go amiss. 'Ushio To Tora' is based on a popular anime and manga series of the same name. Like all anime based videogames theirs that 'hit or miss' risk factor when buying them. Despite my hatred of Naruto (which probably isolates me from the entire Japanese gaming community) I can understand that the games are enjoyable, if not identical to countless Dragonball Z titles, but I digress. The problem with Ushio To Tora is not that its poorly made, far from it. Graphically its impressive and clearly anime inspired, theirs also a major undertone of Japanese folklore imbued within scenery and especially enemies. Its problems arise from how unfair the game is, even the first enemies within the game, a slew of spirits cannot be beaten without taking a fair few hits. Their attack pattern is borderline sentient, and dodging is made all the more difficult by the bizarre jumping controls. Soon after flailing wildly at these ghosts in the hope of beating them, the next screen was a boss battle and my main gripe with game...so much so that I have fallen to a stress related illness known as 'new paragraph trauma'.

See...now the bosses come thick and fast, it wasn't until the third stage that I realised this game wasn't a platformer in the traditional sense, like say castlevania...no. Rather than progressing through the level, ultimately leading to a boss fight, every single level is a boss fight! This wouldn't be so bad where it not for the fact that their attack patterns don't seem to leave an opening. Take the example of this dragon with a floor for a mouth: (or is it mouth for a floor?)
http://www.youtube.com/watch?v=FltjmvYMzZE&feature=related
A picture tells a thousand words as they say, and watching this reminds me just how few swearwords their are. Go straight to 4:53 and see for yourself how annoying this boss fight is. I still cannot find a way to beat this monstrosity without taking as many hits as I give, perhaps it is a subtle metaphor for the concept of Karma. In the end I gave up on strategy and decided to nestle myself under the beast and spear its chin to high heaven, while I took several hits it was a lot faster than jumping around to avoid floor mouths yellowing teeth, and it also guaranteed I wouldn't miss. Now bearing in mind I was playing on the easy difficulty, I cannot fathom how anyone could beat this game above anything other. The game offers some respite from being savagely beaten by Japanese folklore, luckily you are given an infinite number of continues each chapter, bearing in mind each chapter normally boils down to 1 or 2 boss fights you can probably blindly spear your way through before you die. Enemies may also randomly drop extra lives or food, the food manifests itself as the traditional rice ball or a not so traditional hamburger. Oddly it always seems to be the wandering ghosts that drop these hamburgers, and here's me thinking vengeful spirits were vegans. (Although it could be quorn)

Id like to comment on the story, but not being able to read Japanese puts a spanner in the works. It has a lot of text on screen between chapters, which I assume is probably a good thing, so....that's that then.

Looking back on my review I think I may have been a bit too hard on a game that doesn't necessarily deserve such criticism. Yes it is frustrating, but nonetheless enjoyable in its own sordid way. Perhaps that's just a reflection of my own masochism and self loathing...or I'm just a sucker for ghostly hamburgers. Either way I would recommend you play this game just to find out for yourself how hard a boss fight can be. For anyone who can complete it past easy difficulty, please write an FAQ as to how. The world must know of your heroism and bravery!

Monday, 11 January 2010

The difficult 1st blog

Hello non existent fans! Straight from the rainy doldrums of England, Cockneytown upon Hampshire comes the beloved English favourite. The retro prefect! Maybe you havent heard of me yet, but with any luck I will become a common household name, like Mary Poppins, Sherlock Holmes or any one of the many 70's serial killers finally put to justice thanks to the wonder of DNA forensics.

Now, this blog has been put in place for a number of reasons....2!
1. Blogs are where the 'kidz R aT' (Kids are around), to clear this up, I am reaching towards contemporary youth out of interest in current society. Not out of some elaborate mass grooming plan...thats what facebook is for.
2. Konpyuta Spielen! Much like a certain 2nd world war alliance, that sentence is half Japanese and half German! You might notice I forgot to mention Italy...but for years I thought Musollini was the driving instructor on Parappa the Rapper...not really a mistake one would make with Hitler. Maybe Stalin as he does resemble a 2 dimensional sunflower at times.

In a roundabout, not at all way. The aim of this blog is/has/was to provide information on videogames of a bygone age that you youngsters have no idea about. Most notably consoles of the early 90's such as the SNES, Super Famicom, Megadrive, Game Boy etc. If your all nice enough I may even verge into the murky depths of *gasp* modern gaming!

Enjoy (Or should I say N-Joy, because it sounds a but like N-Gage...no lets not)